Think aloud summary
We had a group discussion where we
discussed the weak and strong points of our product based on the think aloud
evaluations.
The product that we have decided to go with
is a high fidelity prototype of a mobile application. This prototype was made
with fluidui.
Link
to the clickable prototype: https://www.fluidui.com/editor/live/preview/p_gwZEcD7z7s2BGR7FP2Znz7iPIEnFf7Mx.1462137625973
Weak
points
Most of the testers seemed to think that
the first page needed some kind of button or information on what to do, since
by design that page is waiting for the user to tap it so the program can
proceed. During our discussions we came to the conclusion that we should put
some kind of time limit on that first page, so that for example after 3 seconds
the program will proceed automatically. The reason we decided against a button
on the first page is that we want the users to immediately get the feeling that
the application is well designed and simple to use there is also the fact that
the rest of the layout of the application is deliberately made simplistic and
this is something we feel should be kept consistent throughout the usage of the
application.
Some of the testers commented on the fact
that the application does not seem to take into account the current position of
the user when presenting available restaurants or other activities. This is a
feature that our group did think about and now that it has been pointed out to
us it seems like it’s a given that a service with our target group should
indeed have such a feature.
All of the testers commented on the fact
that there where not enough options to filter the given recommendations and
that they would have really liked the possibility to customize their experience
a bit more. This is something that really surprised us, since we thought that
the idea of setting up a profile or filling in preferences would take care of
this but as we saw most people just skipped past that part. But referencing the ten usability heuristics principles this actually makes sense. So what this feedback from the testers is telling us is that our application is lacking in the principles "User control and freedom" and "flexibility and efficiency of use" even though there is a feature for entering in ones preferences.Given this rather
peculiar situation we came up with a few solutions. First one easy fix is that
we could just remove the skip option and force the users to go through the
setup when they use the application for the first time. But robbing the user of
choice is perhaps not the best choice since it would violate one of the usability principles and this entire course is based around creating a service that is user centered, instead maybe we discussed the possibility
of removing this part entirely and replacing it with filters for the different sub
sections as the users asked for. Such a design choice would also be consistency
with the idea of simplicity that we are going for with this project.
There where some complaints about the fact
that there was a no macro back button that immediately transfers the user back
to the main screen without the application having to scroll through all the
previous pages. This was also something that we had missed completely and when
it was pointed out felt like it was a completely valid complaint, but upon
further contemplation we found that it is actually not that easy of a thing to
add. The reason for this is that we feel like adding another button would make
the navigation bar look cluttered and disrupt the current layout a bit too
much. This is a point that we as a group must discuss further on before we can
come up with a final answer. The main reason for our dilemma is the fact that we have to prioritize two different key principles in the usability heuristics against each other.
Some concern about the label for the “Entertainment”
section was also voiced by a few of the testers, they felt as though that label
was not clear enough, while others felt like the labels where clear and
intuitive. This is another point on which we could not decided what to do yet
and need it discuss it further within the group and maybe even evaluate it further
so we can make a decision based on more data.
Strong
points
Almost all of the testers commented on how
easy to use and intuitive the menus are and how simplistic yet powerful the
application is. This is something that we did a lot of internal testing on and
we where really happy to hear this since a lot of effort has been put into achieving
this effect. The fact that all of the testers maneged to complete their tasks
rather fast and without any of us doing anything to prep them or even having
any kind of tutorial, tells us that all that time spent on thinking about how
to group the information and what our target group would want out of the
application has really payed of. This also tells us that the service does not put a heavy load on the users memory or mind at all.
Most of the testers thought that we made
really good use of the screen real-estate in that we did not clutter the pages that
the users come in contact with, and this is also one of the reasons that we
have had difficulty in deciding if we want to add a macro back button as
mentioned earlier or not.
There where also some positive reactions to
the fact that the locations of night clubs are shown on a map, something that
shows that the feature regarding localization of the user is truly something
that we should implement as discussed earlier.
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