onsdag 1 juni 2016

Exercise 4 Reflections

The aim of this exercise was to evaluate other designs, and let ours be evaluated. The prototype we presented was an unfinished interactive design of high-fidelity. As well as our sketches of the project. We showed them Stockholm Explore, an app that suggests activities for you to do and experience in Stockholm depending on your preferences. 

A group of "experts" evaluated our design and we acted as experts as well in evaluating another group's design.


Their feedback was very good, but unfortunately a lot of the things they mentioned, we had already thought of but not completed. They did give us some valuable input on not having a bright red SOS button on the front of our app as it would distract and prehaps confuse users. They used Nielsen’s 10 usability heuristics and felt we had optimized the app for both our target group but also for people outside of it which was a positive note. They did give us some feedback about the fact that users might not return and we thought about what to do in this situation. We motivate our decision in the way that we have a fast-paced app in acccordance to with customized user-experience best fitted for each individual. Moreover we have a straight forward design that is easy and fast to navigate through in accordance to Hick-Hyman law. We hope this will bring users back, but we are aware that people who only visit Stockholm as tourists might not want to keep the app when they return home, this is something we accept since it is intentional. A potential improvement is to alter the app, so that it works in cities world wide, this is however, something that we do not wish to be done in our circumstances.

That's all for this week!

Exercise 6 Reflections

During this exercise there was not much to do except present and listen, however, I feel the work for this excercise was some of the most important during the whole course. For our design decisions, please refer to the posts dedicated to this.

However, here is a reflection of the PROCESS of designing our app:

In the beginning stages we must choose a path, and actually get to work. By using data gathering tools such as semi-structured interviews, triangulation of data (by using observation, interviews etc.). Using these as a framework in step II and III (which are inter-connected) we can confirm our target group, evaluate our predictions and start creating something.

 Moving on we iterate through our process, look back at what we have done, and what we should change in our method of doing things. Base a framework for creating more, and for being able to target our specific target group(s). Basing some things on our interviews and leaving some things to our imagination we refine personas and scenarios. This is yet another framework for the next stage in the process.
 We make changes and decide which direction we want to head in, create a basic prototype, which still is still high-fidelity since it is quite easy to make one with the help of a computer. Use feedback receieved from two rounds of evaluation (teacher and students). This feedback is essential to then go onto creating a final design which we create, let it breathe and then iterate through it once again to complete the process.
  A chart and text showing most theory used in the creation of this design:
  A chart illustrating our thought process on how the design process should and has looked like: