Summary of Exercise 5
During
this exercise we presented our high-fidelity prototype for the group and received
some feedback that we will present below, we will also present our discussion
within the group regarding how we are planning to use this feedback.
Feedback
We
got some comments regarding the lack of a home button, something that
correlated with complaints of our own testing where the test users voiced the
same opinion regarding the fact that they had to press the back button so many
times to switch back to the main menu window.
The
SOS button was something that the group thought was a bit to protruding and maybe
its location on the screen should be discussed some more.
Some
people in the group thought that an “about” button is something that is
standard and hence something that should be added to the UI of the application.
Last
but not least there was some worry from the exercise group that the service we
provide is not unique enough or rather that we should actively do something
that will differentiate or at least show why our service is truly unique.
Our discussion and course of action based
on the feedback
Regarding
the lack of a home screen button we as a group completely agree with this
feedback and will work on implementing this feature as quickly as possible. The
reason we feel that this feedback is completely valid is not only because the exercise
group and our user testers told us but also because when one takes a look at
the 10 usability Heuristics, of the principles is efficiency of use. So it is
in our best interest to really implement this feature since it will objectively
improve the service from all perspectives.
When
we designed the SOS button we thought it should be clear so that in the heat of
the moment there should be no question where to look or where to press, and we
thought this idea of ours had grounding in the Heuristics “visibility of system
status” and “match between system and the real world” principles. Although we
where right, the part where we did not succeed is the
part of consistency and aesthetic. What the feedback told us is not that the
feature is useless or annoying but rather that it is not consistent with the rest
of the UI and that the aesthetic we have chosen makes the button rather interfering.
With this in mind we are going to tone down the red colour and shrink the font
size a bit more to make it less protruding.
The
comments about an about button is understandable and our group get where these opinions
are coming from and we are going to implement this but not as an about button.
Our reasoning is that we have put in quite a lot of work in making the design of
the UI consistent and above all minimalistic. What we are trying to say is that
we don’t feel like there is a need for an about button just because it usually
is one a majority of services. But what we concluded during our discussion
regarding this matter is that we have not implemented any way for our users to
identify, diagnose and recover from errors which is one of the ten principles
of usability herustics. So our current solution is that we will add an help
button that will open up a window that explains what to do in case of different
errors, and if for any reason the error encountered by the user is not listed
there will be and option to report this to the developers so that they can fix
this error and continue to improve the service post launch.
This last piece of feedback was a tough one
for our group. We feel that the critique regarding our uniqueness is understandable
but unfair. It is understandable since on the surface and what we showed during
the presentation the application looks rather generic. Here is where it gets
unfair, we feel that the prototyping tool is greatly limiting our vision for
this service and so it gives the impression of lacking uniqueness or
personality if you will. So how are we going to improve upon this? We thought
of a couple of different ways. We discussed the possibility changing the way
the service looks since the simplistic design could be the reason to the feel
of generic-ness since people feel like they have seen this type of UI before
and there is nothing new and exciting about it. Since we know that the human
psyche is always looking for new experiences something that was touched upon
lightly during the lecture on cognition, but we decided against this idea since
this is actually what we want. Our intent was and still is that the UI and the
interaction with the application/service should not be something that is taxing
on the user’s mind since our target group is tourists and leisure travellers.
So in other worlds the feedback could actually be turned into something really
positive that shows that our goal in regard to the UI design has been reached.
As one can see the idea of changing the UI is not a good one, but our
discussions lead us to what we believe is the root issue of this criticism, and
that is that during the presentation we failed to emphasize that our service will
be tailored to each user. The way we managed to do this is by having the users
put in their preferences the first time they use the application so that any
content they are met with is something that they will have use of, and this is
to further reduce the load on the user’s mind. As far as we know, no other
service has the possibility of giving tailor made suggestions and completely cater
to the user’s likes and dislikes, so as one can see it is rather hard to show
of this idea in a prototyping tool. So for the final presentation we will do
our best to emphasise this feature to see if people still think the
application/service still is too generic or if it passes as at least somewhat unique!
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