lördag 9 april 2016

Reading Seminar 2- Ramtin Javanmardi

Seminar 2

Chapter 13 was mainly about how evaluation is done throughout the design process. Some of the main points that the book was trying to get across was that evaluation and design are not two discrete units but rather that they are closely integrated. Some methods for evaluation of different product where also given like controlled settings involving users and so forth. The most interesting idea or concept was, in my opinion of course, usability testing. The reason for this is that this method gives the designer or developer a higher degree of control over what gets tested something that can be very useful if the project is limited on time and/or money. One major drawback of usability testing as I see it is that some design flaws can go unnoticed since the testing is just done on a specific area and hence limits the participants greatly which results in a test that is not “deep” enough.

Personally I think that our group could definitely make use of usability testing since we do have some areas we are not totally sure about in our design and after that it would greatly aid us in the design process if we could get some evaluations of the entire product, although the prototype is not quite ready for that as of the writing of this text.

Chapter 15 focused on heuristic evaluation and Analytics. Basically this chapter wanted to point out that the ones doing the evaluation does not have to future users, but rather they could also be some experts in the field that thoroughly tested any product or critique a design. The analytics part was about how one can use statistics to improve existing designs by, for example checking what users look for the most and how many “clicks” it takes them to find it and so on.

The most interesting concept that was completely novel to me was this Fitts’ Law, something that I recon our design has to use! Using Fitts’ Law will allow us to be somewhat confident with our design in the aspects regarding user friendliness to some degree. What is great is that we can do this without having to use time and effort to evaluate where to put for example buttons and how much spacing to have etc.

Question:

Why is involving users seen as too expensive? If a product does not have users as its main focus how can it hope to succeed?



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